I was looking for one of these, and it took me awhile to locate - Maybe someone will find it useful :)
Link: Here
Wednesday, July 10, 2013
Monday, July 8, 2013
XNB Decompressor
Whilst messing around with some XNA .XNB files, I wanted to see if I could extract any useful information from them.
A bit of googling later lead me to an archive with several files, and this!
Whilst it keeps the files as the ".xnb" format, it decompresses them allowing you to pull some info using a basic text editor :)
Thanks to the XeNTaX forum for the link :)
A bit of googling later lead me to an archive with several files, and this!
Whilst it keeps the files as the ".xnb" format, it decompresses them allowing you to pull some info using a basic text editor :)
Thanks to the XeNTaX forum for the link :)
Tuesday, June 18, 2013
3D JavaScript is weird...
3D JavaScript is weird...
An object can ONLY be collided with if it's in the scene, even if you're only using the object collection as collision reference.
The problem is that an object can only be collided with if it's of type geometry , which normal .obj's aren't.
Now, for the fun part!
Rendering a textured object is significantly faster than rendering an object with a mesh, so, whilst you could just use textured mesh's and render those, this is slow as heck.
And how do you get past this dilemma... ?
Add both the object AND the mesh to the scene, and hide the mesh's. Since they're technically there, they can still be collided with, and since they're invisible, they don't use rendering cycles ;D
Result: 60 FPS with full collision ♥
An object can ONLY be collided with if it's in the scene, even if you're only using the object collection as collision reference.
The problem is that an object can only be collided with if it's of type geometry , which normal .obj's aren't.
Now, for the fun part!
Rendering a textured object is significantly faster than rendering an object with a mesh, so, whilst you could just use textured mesh's and render those, this is slow as heck.
And how do you get past this dilemma... ?
Add both the object AND the mesh to the scene, and hide the mesh's. Since they're technically there, they can still be collided with, and since they're invisible, they don't use rendering cycles ;D
Result: 60 FPS with full collision ♥
Saturday, May 25, 2013
Friday, May 24, 2013
Friday, May 17, 2013
How to block ads from websites
As you probably see below this post (If it's the latest) and on the right of the page under the "Site History", I have added some ads.
But fret not - For this post shall include how to remove ads such as these! \o/
1.) Download and install Adblock for Firefox, Chrome, or Opera - If you're using IE... Download Chrome ^_^
2.) Subscribe to the recommended filter list - Should be called 'EasyList'
3.) Enjoy an ad-free experience :D
4.) Example With Adblock Installed: Click Me :D
Note: Some of the items in the image (Pencil, Spanner, Etc) only appear for me since I own the page ^_^
But fret not - For this post shall include how to remove ads such as these! \o/
1.) Download and install Adblock for Firefox, Chrome, or Opera - If you're using IE... Download Chrome ^_^
2.) Subscribe to the recommended filter list - Should be called 'EasyList'
3.) Enjoy an ad-free experience :D
4.) Example With Adblock Installed: Click Me :D
Note: Some of the items in the image (Pencil, Spanner, Etc) only appear for me since I own the page ^_^
Monday, May 6, 2013
Create a SQL Database using an existing MDF File
If you have an MDF file, and you need to create a SQL Database from it using code, do the following:
USE [master] GO CREATE DATABASE [insert_database_name_here] ON ( FILENAME = N'C:\Program Files\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSQL\Data\fileNameHere.mdf' ), FOR ATTACH ; GO
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